Sepent's Skull/ Zanton Edition

Beginning of the End

Back in Saventh-Yhi, the party divided up loot and healed. When they were ready, they went to visit Eando Kline, who told them what he had learned in his studies and been able to glean during his imprisonment.

A serpentfolk named Vyr-Azul is attempting to resurrect the serpent god Ydersius in his Sanctum, and that the party would need a weapon contained in the Hunter’s Maze in Illmurea. Also learned was the tale of how the ancient hero Savith and her merry men took down Ydersius the first time.

Leaving Kline behind to recover under Nyles’s care, (and tour the ancient city they had so helpfully cleared out for him) they returned to the serpent city.

The group enlisted the morlock’s aid in finding the Hunter’s Maze, and their old ally Thekota lead them to the site before returning home.

Before them was a chamber full of rubble, with a river running through it.

Invisibly scouting ahead, Pao Pao discovered an urdefhan skirmisher hiding behind some rubble.


Reporting this through Dursar, the radio dragon, he silently moved across the river, but the tiniest of vibrations entered the water, and a horrific abomination surged out from the darkness, swallowing him whole.


The group leapt into action, Darve riding across and stabbing at the creature, alerting numerous other Urdefhans hidden in the rubble, who opened fire with bows at the adventurers.

Fortunately for Pao Pao, this was the second time in his career he had been devoured by an animated blob of insanity and he simply ghosted away as Hal swooped in and battled the shoggoth. A second impalement from Darve finished it.

The urdefhan troops were somewhat easily defeated by the party, and the last one, faced with certain death, sacrificed itself to unleash the negative energy bound into it’s very soul, releasing an explosion of pure evil and death.

Fortunately, all this accomplished was to mildly annoy Hal.

A nearby cage full of morlocks was found, and after a magic symbol on the door forced Pao Pao to enter the prison as well, an undead was summoned to smash the door to bits, freeing the prisoners.

The morlocks swarmed away, but were stopped by a solid fog from Seralya, who was able to ask them some questions. They didn’t know anything useful, and were soon freed.

Moving into the Hunter’s Maze, the group was faced with a hallway filled with seemingly hostile symbols, but simply teleported past.

In the maze’s first chamber was a meladaemon and three urdefhan troops.


The (highly observant) meladaemon noticed the invisible Pao Pao sneaking up on him, and cast life-draining magic at him.

Pao Pao ghosted through the floor, rising up behind one of the still oblivious urdefhan troops. It soon noticed him as well when the ninjas falchion stabbed through it.

The meladaemon flew into the air, but was dropped back to the floor by the witch. Rodrick teleported the group past the barricades at the door, and the daemon was annihilated by the groups focused attacks.

The urdefhans soon followed, some exploding to similar effect as before.

After the usual pilfering and plundering, the group moved down the rightmost path, discovering another, similar group of urdefhans and a meladaemon, this time standing on a piece of the floor covered in runes.

The monsters were killed, and a meladaemon appeared behind them, but teleported away when he saw his dead compatriots.

When the party attempted to levitate or fly over the runes, they activated and played a magically pre-recorded message giving the history of the maze.

Continuing along, the group came into a chamber filled with pillars. Atop them were more urdefhans and meladaemons, and also a wandering morhg.


The urdefhans were cut down or exploded, but not before almost killing Seralya’s dragon with their fell arrows.

One meladaemon was killed before it could escape, and the other was dimensionally anchored by Rodrick to prevent it’s escape, and soon slain.

The morhg perished under the teeth and hooves of Darve’s steed.

At this time, the party decided to return to town, so they memorized and marked the room before teleporting back.

One more thing. Skweesh met with Pao Pao as he left town, and was rewarded for his work with a Simulacrum (Ice clone) of Seralya created by Rodrick. So that happened too. We can only hope she never finds out.


Zanton chuckm

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